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Derelict Redux Ativador Download [full Version]

Updated: Mar 28, 2020





















































About This Game Derelict is a top down, sandbox shooter set in the far distant future. You have woken up from stasis long after the fall of humanity and must try to survive in this hostile galaxy. Luckily, thousands of years of human colonization have left countless derelict space craft, abandoned space stations and the crumbling remains of human settlements ripe for looting. Unfortunately the galaxy is not quite dead yet. Genetically modified organisms, hardened for hostile environments, ancient mechanoids with corrupt A.I, rival scavengers, and countless hordes of humans who succumbed to a genocidal nanite plague, infest the dark corners of mankind's broken legacy.Features:Derelict will not hold your hand. Nor will it take you to A&E and call your mum when you've raided a derelict full of millennia old, raging androids, armed only with a knife. (Okay it will a bit, but only because my testers made me put a tutorial in).- A wide range of hand crafted and randomly generated environments to explore.- Dozens of weapons, ships and equipment pieces to loot. - Multiple difficulties. From rogue light to rogueaaaAAAGH.- Hordes of enemies to gib.- NPC's to aid or end. - Grim Epitaphs. Seek out shrines lamenting your death for phat lewts.- State of the art 2D graphics with a customisable player character.Redux overhaul:The past year has been spent over-hauling the whole game. The Redux update brings the game closer to the original vision for the game.- Rebuilt from the ground up in game maker studio 2.- Full pad support and rebinding.- New derelicts, planets and a completely remade space environment.- New enemy types.- New weapon and inventory systems.- More grim Epitaphs.Totally non-biased quotes from people who've played during development:"It's allright." - Developers nephew."Pretty sure I had fun." - Part time QA Tester Arpz."Looks like mario." - Developers mum.420/10 wpuld epitaph again. - Dr Tester, PhDMessage from the Dev...The game has been a labor of love over the past 4 years since I drunkenly decided to try and make a game, it's been coded and designed in my spare time, and tested by my hardcore group of friends. The aim was to make a top down shooter where you weren't constrained to loading up arena's and just fighting waves, one where you actually felt a part of the world. I hope you like it. 7aa9394dea Title: Derelict ReduxGenre: Action, IndieDeveloper:Floor59GamesPublisher:Floor59GamesRelease Date: 22 Jul, 2016 Derelict Redux Ativador Download [full Version] derelict redux A fun take on a good idea, but not much to the game at all. Truly enjoyed what there was, but not close to enough content to warrant the price.. Edit:80% of this review is outdated,Game had been overwholed! It took a year since I bought this but hey,it's indie.And I believe its core design is good enough to have some fan like me.Though it's still early and would need some more tweak. I might see good time to rewrite this review as I play it & get updated farther.It's very like hotline miami with space(except story and survival), nice concept and good gameplay.If you are a sci-fi fan and interested in trailer, that won't go wrong.However you'll be confused at starting, there's not much clear guidance of where to go. (Here I make quick tips. Yellow circle will take you to evac ship.later you can interact wreckage or planet to land and explre.Don't forget saving inside ship with "I" and you need to hold right click to shoot your gun.) ALSO I just saw some BUGS that can't be left unseen.(Error at loading save,shot gun with no damage,stucking enemy)So I recommend this game but you'd hold your money atm, just some update and this game will be great.If you going to try it on sale and expect refund, please don't do that, it's on very early stage at this point.I'll notice on this review when it get fixed.. Well Here is my 30 min review: This game seems to have alot of potential yet it does a terrible job of explaining itself. There is no tutorial and the starter mission seems to be somewhat confusing. The concept is great but when i finnaly got to a space station where the missions are the mission was very vague and didnt tell me where to go. The game can be improved immensly upon by making it more clear atleast on the first playthrough on what to do. This is much like a game Endless Sky which had simmilar beginings as this game yet now it has many different features and a story line. I hope this game can follow the same path and improve. Currently a 6\/10 with a whole lot of potential. I will definately be checking this out in the next few months though hoping for some improvements.. Once I figured it out, I don't seem to be having much fun. Flying is irrating, and my curiosity doesn't seem to stimulated when exploring these dark ships.. 25 Minute First Impressions:An interesting if not extremely early and low-budget game. I like what I have seen so far but it took effort to keep going at the start. You begin the game on a starship that has been adrift in space for an extremely long time and wake-up to the sounds of explosions. You then have to quickly grab some starting weapons that are lying on the floor and attempt to escape the ship. The 'the ship is disintegrating' effects are poorly executed and the whole first mission is seriously annoying. There are little balls of fire burning everywhere and you have to escape while avoiding them...but you have no idea what the exit looks like. Not only that, but the mission is time sensitive and the instructions are written in tiny distorted pixel letters on the left side of the screen. Anyway, once you realise that the exit is a circular lens-like protuberance (because, of course it is), you flee the stricken ship in a tiny fighter and begin roaming the galaxy.This is what happened to me: I cruised around in space for a bit in my new fighter. The game\u2019s space-stage is a \u2018top-down Newtonian drift shooter\u2019 ala \u2018asteroids\u2019, so it was fairly easy to master. I quickly stumbled onto a planet. I landed, exited my ship, and began exploring. Crab aliens attacked me in droves but I gunned them all down easily enough with my shotgun, which seemed to miss randomly. I explored an old abandoned school and a factory, realising only after five minutes that the point of landing was to pick up these small circular fuel and O2...pods; themselves hidden amongst useless boxes and explodable barrels. Many of the crab-aliens were clipped into the wall and were stuck there, making the clearing task that much easier - also, the aliens never attacked unless they had direct line of sight, which made evasion quite easy. After I had cleared and stripped the area, I reboarded my ship and took to the stars again. I boosted relative north, firing my cannons at space-junk. Just before my O2 ran out (at least, I think the little white bar was my O2) I came across a derelict ship floating in space. I boarded the ship and found that this was a little different than being planet-side - I was floating in an airless environment. So I floated down the corridors, encountered a whole heap of crab aliens again, shot them in zero gravity. I saw a hole in the bulkhead which was full of eyes, decided to avoid it and took refuge in a room. This is when I tackled the inventory system. I still do not know how to use it because, much to my surprise, being in your inventory does not pause the game. I was eaten by crab aliens. This game has charm and, as they all do, potential. I like the concept and I like what they have done so far. The inventory system needs to be explained, the introductory mission needs to be overhauled, the AI needs epic work and the starting splash-screen needs to be more conventionally laid out. On that last point, it took me a while to even realised there was an options menu and that is not good when you are an indie game trying to make a good first impression. The last thing you want is for everyone to believe that it's such a shell of a game that it has no graphics or audio options. It's a good early-access game and its first 20 minutes can grab you if you give it a chance beyond the unconventional splash-screen and the horrible introduction. In 20 minutes, I had fun and felt that there was more to come. Hope this review helps!. I usually play games I'm unsure about for at least two hours so that I can get a good idea of how they work before the refund deadline, but it only took me half an hour to see most of what this game has to offer - and what it offers is a dull, repetitive and positively ugly attempt at a top-down shooter.Built on a roguelike-style framework that features procedural generation, character progression and permadeath, Derelict is a game that clearly prides itself on throwing the player in at the deep end - a fact that shows very well on the first level, where you're required to escape a self-destructing spaceship without a tutorial or even so much as a map. Randomly-spawning, godawfully-ugly explosions take significant chunks from your health as you stumble through the corridors, and though you catch glimpses of what could be enemies or friendly NPCs, they tend to get gibbed by the RNG pretty fast. It's only when you bump into an escape pod and launch yourself free of the doomed ship that the game 'opens up'. for want of a less promising term.In reality, although you're now free to visit space stations, abandoned planets, wormholes to newly-generated map sectors and discarded chunks of former space liners, the promise of freedom rapidly withers when you find out that there's absolutely nothing to actually do out there. All of the destinations you can visit, though different in appearance, play out identically - you land your ship, shoot the mindless zombie-like enemies rushing towards you in single file, pick up poorly-sprited items and weapons that the game never really tells you the purpose of, then take off and try to find a use for all the indistinct junk you accrued. I'd like to be able to write a paragraph for each different type of destination you can land at, but unfortunately, they're so similar in how they play out that there's just nothing unique to be said.Though the game does boast an impressive array of different collectible weapons to find in your travels, the anaemic levels of enemy variety make the point moot - an automatic pistol carves through a brainless line of whatever those sprites are meant to be just as well as a plasma rifle, so what's the point? The only time I actually managed to die to these foes was when a huge mob of them sprung onto me out of what must've been a spawn point as I approached. My other deaths - getting shot in the back repeatedly by a companion who I never asked to join me, getting hit by an asteroid that I had no way of predicting, and failing to luck my way to the exit during the starting level - were similarly unenthusing. There's also different spaceships to grab off space stations and derelicts to replace your initial ship, but there's even less point to it than getting a new weapon - besides their admittedly-decent sprites, all the ships are totally identical.In all, between a music playlist that varies between 'generic' and 'actively unpleasant', a near-total lack of any artwork that could be called 'good', and mechanics so bare-bones that they almost don't need that tutorial that the game fails to provide anyway, Derelict feels far more like a tech demo than a bona-fide game. The 'open world' the game puts you in is laughably bare, the exploration aspect falls flat once you realise you're not doing anything new after the first couple of landings, and frankly, I don't even think the area maps that you land on are procedural. Just spend the $10 on a cheap movie or a takeout or something, since both would keep you entertained for longer.

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